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Feral 2015 - 2016

School Project  |   Unreal Engine  |  Pc

October 2015 - March 2016

Project description

Feral is a first person solo game where you play a feline, hunting to survive and progress in the food chain. You evolve in a hostile forest where you can be the prey of another predator you have to escape from.


The team
They were a team of 7 students comprised of 3 game designers, 3 artists and 1 programmer. I was extern on this project.

 

My role

3D modeling

3D animation

Rig

Skin

Feral-animations

As an animator, I worked on the "Feral" game to realize the "Spitter". To obtain the optimal volume, I used the Zsphere in Zbrush. To create the mesh, I made a retopo using Topogun. Then, I used CAT to create the bones and animate it.

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